The Snader Lord has awakened. The Chase is on. Can the companions keep him from the weapon he desires?
Allison remains trapped on the Snader spaceship. With a power struggle among leaders, she uses her dreaming ability to warn her friends of the Snader Lord’s intentions. But is the information she’s gained helping her friends or leading them into a trap?
The destination? An abandoned spaceship laboratory containing hundreds of experiments and a few dead bodies. When Flipper and his Gude friends arrive at the city-sized spaceship, they must discover what it is about the wreckage that attracts the monster’s attention.
The only clues they have come from a single visit by Allison and strange messages from a distant Prophet relaying information through Chezlor, who’s stranded on Sevitan, a planet without technology. Soon, a scarier and more urgent question arises—are they alone on the spaceship?
Can the trio use their resources to keep the Snader Lord from what he’s after?
Can Flipper turn enemies into allies in time to save the galaxy?
Don’t miss out on Flipper’s scariest and most exciting adventure yet in this fourth installment of the Vetrix series!
Earth may have been saved, but the Snaders have a backup plan, a secret weapon stashed away against the day of reckoning.
Who can stop the rise of the deadliest threat the universe has seen?
With Earth secure and Flipper and his family safely holed away in the mountains, it seems that the worst of the Snader-Gude war is over. Allison still needs to be rescued, of course, but the Gudes will handle that on their own. There seems to be nothing more for Flipper to do, even if Josh is frustrated at having to do nothing.
But when Flipper and Josh are kidnapped by aliens—again!—and taken to the mysterious planet Zentron, Flipper finds that the universe needs him once again to foil the ultimate Snader plot to activate their secret weapon.
Aided by the ever-faithful Josh and Anna, Allison’s dog, Flipper will have to do everything in his power to help the hapless Nerds repel the coming Snader incursion and prevent the Snaders from retrieving their most prized asset and gaining the power to turn the tide of the war.
Two alien species. One threat to Earth. But who is the real threat and who can be trusted?
Twelve-year-old Flipper didn’t believe in aliens — until he was kidnapped by one.
When he wakes up one morning on the planet Vetrix he is trapped in the midst of an inter-planetary war. As Flipper struggles to survive and find a way back to Earth he discovers he may be a descendent of one of the warring species and that his intervening in the war may be his destiny, if destiny is decided by a computer program.
On Earth, Allison begins having dreams that turn out to be real experiences. When she watches a purple man disappear with her cousin, Flipper, no one believes her. Allison’s best friend Josh agrees to help and together the two sixth-graders begin their own investigation that leads them to the truth behind the Roswell Incident of 1947 and current alien activity on Earth.
As they try to gure out how to expose the secret colony of aliens and their plans to destroy the human race, Allison attempts to use her dreams to locate and rescue Flipper.